// Token Economics

RRX Tokenomics

The RRX (Reaction Token) is the native currency of the ReactionRacing ecosystem — earned through skill, spent on performance, and intended to convert to a on-chain cryptocurrency on Avalanche C-Chain on October 1, 2026.

Version 1.0 · March 2026 · Subject to revision
50BTotal Supply
Game LivePlay now
Oct 1Smart Contract Launch
AvalancheCanonical Chain
1,000 RRXNew User Bonus
// Overview

What is RRX?

RRX (Reaction Token) is the native utility and reward token of the ReactionRacing platform. It functions as the in-game currency used to purchase car upgrades and entry fees. From the game launch through October 1, 2026, RRX operates as an in-game token with full utility (earn, spend, stake, upgrade) but is not yet transferrable externally. On October 1, smart contracts are intended to deploy on Avalanche C-Chain and eligible existing RRX balances are intended to convert into a real, on-chain ERC-20 cryptocurrency, subject to audit, deployment readiness, and final legal review.

Unlike first-generation P2E tokens that relied on speculative buying and front-loaded emissions, RRX is designed around genuine game utility with a dual-state token system: only cup championship standings generate transferrable (FREE) tokens under the published rules. All race rewards, even in cups, are VESTED for 3 years - spendable in-game immediately, but restricted from open transfer until the applicable vesting period expires. Any future liquidity, collateralized gameplay utility, lending interface, or similar functionality would be subject to separate technical, legal, commercial, and jurisdictional review.

50,000,000,000Hard supply cap (50B)
ERC-20Token standard
18Decimal places
Hard Supply Cap

The total supply of RRX is capped at 50,000,000,000 RRX (50 billion) and cannot be increased. There is no infinite emission. Only 0.02% of the tokens are released at genesis. The remaining 99.98% is NOT released at genesis and remain in the DAO treasury. 95% of the token supply is allocated to the community and only emitted when players earn them through gameplay. The rest of the token supply is reserved for operations, development, the team and founder and released through DAO-approvals and fixed vesting schedules. The tokens in circulation grow proportionally with the active player base.

// Allocation

Token Distribution

The 50 billion RRX supply is allocated across three categories designed to maximise community ownership. 95% goes to players and the ecosystem. Only 5% goes to the team, founder and operations. No public sale, no investor allocation, no advisory tokens. Founder-funded, built for the community. The protocol is bootstrapped entirely through the founder's personal investment in development, infrastructure, and initial liquidity - no external capital, no token sales, no strings attached. Every design decision serves one goal: building a sustainable ecosystem that belongs to the players who make it thrive.

50B
Total RRX
Community & Ecosystem95%47.5B RRX
Team / Dev / Legal / Ops4%2.0B RRX
Founder1%500M RRX

95% for players. The community allocation breaks down into: Racing & Cup Rewards (80%), Player Growth & Onboarding (6%), Staking & Gameplay Utility (4%), Ecosystem & Liquidity (3%), and Community Governance & Events (2%). None of these tokens are released at genesis - they are emitted dynamically as players earn them, governed by the DAO.

The founder allocation (1%) vests over 7 years: 10M at genesis, 40M yr1, 60M yr2, 90M yr3, 100M yr4, 100M yr5, 100M yr7. The team allocation (4%) is DAO-governed - no pre-set vesting, allocated per proposal vote.

// Vesting Schedule

Unlock Schedule

The 95% community allocation is not released at genesis - it is emitted dynamically as players earn through gameplay. The founder's 1% vests over 7 years with back-loaded tranches (60% released after Year 3). The team allocation (4%) is DAO-governed with no pre-set schedule. At TGE, only 10M RRX (0.02% of supply) is liquid.

Allocation
Vesting Timeline
Amount
Community (95%)
Dynamic emission · DAO-governed
47.5B
Team / Ops (4%)
DAO-governed · per proposal
2.0B
Founder (1%)
7-year vest · 10M genesis
500M

At genesis, circulating supply is designed to be minimal. The DAO treasury grows proportionally with the player base. No front-loaded emission. No investor unlock cliffs. No public sale.

// How You Earn

Player Earnings

RRX enters your wallet through skilled play. Every race, every season finish, every promotion - the game rewards your time and talent. Here's exactly how and when tokens flow to players:

SourceAmountWhenType
New User Bonus1,000 RRX (Founding Players) · 500 RRX (growth) · 100-200 RRX (standard)On registrationVESTED
Referral Bonus200 RRX (founding players) · 150 RRX (initial) · 100 RRX (mature)When invitee completes first seasonVESTED
Race Rewards (per race)1-10 RRX based on positionAfter every raceVESTED
Season Standing Rewards5-400 RRX based on cup rank & positionEnd of each championship seasonFREE (cup standing only)
Rank Promotion Reward50-200 RRX per promotionOn rank-upVESTED
Fastest Lap Bonus1 RRX per raceAfter each raceVESTED
Reward DoublerFounding players: First 30 seasons: 2x rewardsInitial: first 10 seasons · Standard: first 3 seasonsVESTED
Special Events & Championships200-25,000 RRX+ prize poolsCity / National / Continental / World Championships & promo eventsVESTED (standing rewards may be FREE)
FREE vs VESTED - What's the Difference?

FREE tokens are immediately transferrable on-chain. Only cup championship standing rewards generate FREE tokens.

VESTED tokens are spendable in-game immediately (upgrades, entry fees, staking) but locked for 3 years before becoming transferrable.

// Economy

Recirculating Token Flows

The RRX economy is designed as a recirculating gameplay system. RRX is distributed to players through race rewards, season rewards, onboarding incentives, referral rewards, promotion rewards, and other approved emissions. Distributed balances are then used for upgrades, cup entry fees, staking, and other approved ecosystem utilities. A portion of RRX used through gameplay is redistributed under the published reward rules, while another portion is retained by the DAO through protocol receipts, rake, treasury receipts, and other approved sinks. This structure is intended to support continued gameplay activity through recurring circulation rather than one-way emissions alone.

⬇ Tokens Enter Circulation
Season race rewards+1-10 RRX / race
Championship prizes+5-400 RRX / cup
New User Bonus+1,000 RRX (Founding Players)
Referral rewards+200 RRX / referral
Fastest lap bonus+1 RRX / race
Staking performance bonus+1-4% car speed
Special events & championshipsDAO-funded prize pools
⬆ Tokens Leave Circulation
Championship entry fee−10-80 RRX / entry
Engine upgrade−82-116 RRX / level
Corner upgrades−41-58 RRX / level
Booster purchase−100 RRX each
Turbo purchase−250 RRX each
Staking-100-5000 RRX
Cup rake (15-25%)→ DAO Treasury
Treasury Retention Instead of Automatic Burn

Reaction Racing does not rely on automatic token burning as a required balancing mechanism. Under the current protocol design, RRX received by the DAO through designated protocol receipts is retained in treasury balances rather than automatically destroyed. Treasury-held RRX remains available for governance-approved ecosystem uses under the applicable protocol rules, including later redistribution through approved gameplay and ecosystem functions. Any modeled treasury, circulation, or supply outcomes are illustrative and may differ from actual results.

Long-Term Economic Design

Under the modeled scenarios analyzed, protocol inflows from entry fees, upgrade spending, and other designated sinks exceed modeled reward outflows across the player ranges evaluated. This produces a positive treasury balance under the model while preserving a recirculating gameplay economy. Under the published reward rules, cup championship standing rewards form the principal FREE reward layer, while most other gameplay emissions are credited as VESTED balances restricted from open transfer for a period of three years. This balance architecture is intended to support player progression, manage liquid float, and preserve the role of recurring sinks over time.

// Staking

Staking Economics

Staking locks RRX tokens in a non-custodial contract and delivers a double benefit. First, it makes your car faster - a direct performance bonus (+1% to +4%) applied to your car's effective score in every race, giving you better chances at higher finishing positions. Second, your race rewards increase as a direct reward bonus (+1% - +4%) is applied to your earned race rewards. So staking effectively gives you double benefits through both the speed boost and the increased rewards.

100 RRX to 5,000 RRXFour Staking Levels (SL1 > SL4)
+1% to +4%Increasing Bonuses

You can unstake at any time with no lock-up period, after which tokens return to your vested or free balance (where they came from). SL4 is the maximum staking tier. The staking bonus is one of three performance components that stack independently: staking (up to +4%), car performance from racing history (up to +10%), and governance participation (up to +1%).

// Car NFT

Car Development

Each car is a persistent onchain game asset (Car NFT), represented by the Car smart contract. When you spend RRX on upgrade components, that spend is converted into component levels recorded on your car itself. Canonical race and championship results can also add lifetime and active performance points to that specific car. Active points produce an onchain car-development rating of up to +10%. The rating is not applied as a direct +10% speed increase: a versioned moderation factor converts only part of it into effective race performance. Under the initial tuning, a +10% rating produces a maximum +2.5% effective race benefit.

+10%Max car development rating
-5%Performance point loss on crash
NFT CarsOn-Chain Car State Persistence
How Car Development Works

Cars develop through two parallel systems: component upgrades and earned performance points. Upgrade purchases increase the car’s recorded component state. Canonical race completions and championship results credit lifetime and active performance points to the car. Lifetime points preserve the car’s achievement history, while active points determine its current rating through a diminishing-returns square-root curve capped at +10%. The effective race benefit is calculated separately by applying the competition’s snapshotted moderation version to that rating. Under the initial 25% conversion, a +10% rating provides a +2.5% effective race benefit. Component state and both point balances remain attached to the specific car when retained, delegated, or transferred.

Crash Degradation: Skill-Based Risk

A canonical crash event reduces the car’s active performance-point balance by 5%. Lifetime performance points are not reduced. The car-development rating and effective race benefit are recalculated from the remaining active points. Under the fixed FullRisk Race Team model, this applies equally when the car is driven by its owner or by an authorized delegated driver.

Rank Progression and Retired Cars

When you advance to a higher rank, a new rank car is issued for that class to you. The prior-rank car remains in your inventory with its existing component levels, lifetime performance points, active performance points, and derived development rating. Its effective race benefit is calculated under the tuning version snapshotted for each future competition.

Race Team Use and Transferability

Through the Race Team system, you can authorize another player to drive your car and share the applicable race rewards. Race Team use follows a fixed FullRisk model: performance gains and crash degradation are recorded on the car exactly as they would be if the owner drove it. The owner therefore accepts both the potential development and the potential 5% active-point loss when delegating the car. Alternatively, the owner can offer the car through the Car Marketplace, subject to the applicable marketplace and competition-lock rules.

Gameplay Utility of Developed Cars

A more developed car can provide greater gameplay utility through its component state, recorded progression, moderated effective race benefit, and any eligibility thresholds defined for specific championships, events, or competitive formats. Real-time race simulation remains in the application layer, but it must use the car state and moderation version snapshotted onchain for that competition. ReactionRacing may adjust the moderation factor for future competitions after simulation and live telemetry, within the protocol’s hard safety bounds and delayed, versioned change process. A later tuning change does not rewrite an active or completed competition. Any external resale outcome depends on market conditions, third-party participation, and applicable rules, and is not guaranteed.

// Car NFT

Car Development

Each car is a persistent onchain game asset (Car NFT), represented by the Car smart contract. When you spend RRX on upgrade components, that spend is converted into component levels recorded on your car itself. The result is not a passive claim on the protocol, but a more developed car with greater gameplay capability. Furthermore, every race you complete earns permanent performance points for your car, increasing its effective speed bonus.

+10%Max car performance bonus
-5%Performance point loss on crash
NFT CarsOn-Chain Car State Persistence
How Car Development Works

Cars develop through two parallel systems: component upgrades and earned performance points. Upgrade purchases increase the car’s recorded component state. Race completions and championship results credit performance points to the carPoints convert to a speed bonus via a diminishing-returns curve (sqrt(points)) - meaning early upgrades come fast, but pushing toward +10% takes sustained dominance over hundreds of seasons. Both elements remain attached to the specific car, also when transferred.

Crash Degradation: Skill-Based Risk

Crash events reduce 5% of the car’s current performance-point balance. The derived performance bonus is then recalculated from the updated balance. This means advanced car state must be maintained through continued race execution and consistency.

Rank Progression and Retired Cars

When you advance to a higher rank, a new rank car is issued for that class to you. The prior-rank car remains in your inventory with its existing component levels, performance points, and derived bonus. It retains all its earned performance points and bonus.

Race Team Use and Transferability

Through the Race Team system, you can share your retired cars with talented drivers who need a competitive car. They race your car and you both split the race rewards. This means you can help skilled-but-new players compete at a high level while your old cars keep racing and generating rewards. Alternatively, you can sell your old cars on the Car Marketplace to cash in on your car's accumulated value.

Gameplay Utility of Developed Cars

A more developed car can provide greater gameplay utility because it is faster, carries more recorded progression, and may satisfy eligibility thresholds for certain championships, events, or competitive formats. Car development therefore affects race performance, event access, and permitted third-party use within the ecosystem. Any external resale outcome depends on market conditions, third-party participation, and applicable rules, and is not guaranteed.

// Technical

Smart Contract Architecture

Reaction Racing is designed as a single-root contract system with Avalanche C-Chain as the intended canonical execution and settlement layer during the initial onchain phase. The initial RRX contract launch is planned for October 1, 2026, subject to audit, testing, deployment readiness, and final legal review. From platform launch until onchain deployment, RRX is intended to operate as an in-platform gameplay balance under the Platform rules. Eligible recorded balances are intended to be recognized 1:1 on Avalanche C-Chain at contract launch in accordance with the launch rules. After onchain launch, settlement-relevant actions, including reward settlement, upgrade expenditures, staking changes, and balance updates, are intended to resolve against the Avalanche C-Chain contract system and become publicly verifiable.

Real-time gameplay is not executed onchain on a per-input basis. Reaction-time measurement, matchmaking, race-state progression, anti-abuse checks, and session management operate in the application layer. The contract layer is reserved for settlement-relevant actions, including reward settlement, entry-fee accounting, upgrade expenditures, staking changes, vesting updates, treasury flows, vehicle-state updates, and governance actions.

Phased Launch Timeline

Phase 1 - Game Launch (July 2026): RRX operates as an in-platform gameplay balance. Players use RRX for upgrades, Cup entry fees, staking, and other supported gameplay functions under the Platform rules. During this phase, RRX is not intended to be externally transferable. Eligible balances are recorded by the Platform ledger in accordance with the launch rules.

Phase 2 - Smart Contract Launch (October 1, 2026): Subject to audit, testing, deployment readiness, and final legal review, the initial Avalanche C-Chain contract set is intended to go live on Avalanche C-Chain. Eligible Platform balances are intended to be recognized 1:1 on Avalanche C-Chain in accordance with the launch rules. Supported settlement actions are then intended to resolve against the Avalanche C-Chain contract system. Any external transferability, liquidity provision, or third-party support depends on the final launch configuration and applicable law.

Phase 3 - RR L1 Path (future, conditional): If product traction, transaction volume, security readiness, operational readiness, and governance approval justify a dedicated gameplay execution chain, selected gameplay functions may later migrate to a Reaction Racing L1 within the Avalanche ecosystem. Canonical RRX liquidity, treasury controls, exchange-facing token integration, and the official registry are intended to remain on Avalanche C-Chain unless otherwise approved under the applicable governance and migration process.

Contract Scope Summary
Acquisition and Wallet Access

Players may access the Avalanche-settled protocol through Avalanche-native wallets and supported EVM-compatible wallet flows. Base and BNB Chain are intended to function as acquisition and onboarding channels for campaigns, referrals, quests, badges, wallet login, and community-growth activity. They are not intended to host canonical RRX, vesting, staking, treasury accounting, car state, or governance authority at launch.

Because Avalanche C-Chain, Base, BNB Chain, and a future EVM-based RR L1 can use the same externally owned wallet address, a player may sign in through a Base or BNB Chain flow while the official RRX balance, car state, vesting state, staking state, and governance state settle on Avalanche C-Chain. Base and BNB Chain campaign activity is intended to provide eligibility signals only. Canonical settlement occurs through Avalanche-side validation and contract execution.

RR L1 Long-Term Path

RR L1 is not part of the initial canonical deployment. It may be developed later as a dedicated gameplay execution chain within the Avalanche ecosystem. In that future architecture, RRX liquidity and exchange integration are intended to remain on Avalanche C-Chain, while RR L1 may host racing, car upgrades, season settlement, gameplay-linked staking effects, gasless game actions, and RRX as a game or gas token under the applicable migration rules. Any RR L1 migration, token transfer, car mapping, bridge, or activation mechanism remains subject to technical review, legal review, security review, user communication, and governance approval.

📋 Audit Status

The initial Avalanche C-Chain contract set is intended to undergo independent security review before public onchain launch. Audit scope, timing, and publication remain subject to final engagement and deployment readiness. Until audited code and reports are published, pre-launch contract implementations should be treated as unaudited and subject to change.